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November 11-12, 2024
Salt Lake City, Utah
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Note: The schedule is subject to change.

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Monday November 11, 2024 4:30pm - 5:05pm MST
WebAssembly is revolutionizing the way we build modern applications, providing near-native performance and cross-platform capabilities. However, accessing GPU resources for rendering graphics or performing compute operations has been challenging for Wasm applications, especially outside of the browser. Enter wasi-webgpu, a Phase 1 WASI proposal that bridges this gap by exposing the WebGPU API to Wasm guest code through the Component Model. With wasi-webgpu, any Wasm application can leverage the power of any GPU to render stunning 2D and 3D graphics and execute advanced AI algorithms. This talk will explore the design and capabilities of wasi-webgpu, demonstrating how it empowers developers to build high-performance applications that seamlessly integrate GPU functionality. We'll cover: * What is wasi-webgpu and why you should care * Runtime architecture and compatibility with the WebGPU spec * Examples: (time permitting) * Rendering 2D & 3D graphics * GPU-accelerated AI
Speakers
avatar for Mendy Berger

Mendy Berger

Software Engineer, Renderlet
Mendy Berger is a co-champion of the wasi-webgpu proposal, and the author browser.wit.
avatar for Sean Isom

Sean Isom

CEO, renderlet
Sean is the founder of renderlet, an early-stage startup building developer tools for graphics based on WebAssembly. Formerly, Sean was a Sr. Engineering Manager at Adobe, and he spends too much time writing C++ for fun.
Monday November 11, 2024 4:30pm - 5:05pm MST
Ballroom 1

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